![lotr battle for middle earth 2 rise of the witch king mdos lotr battle for middle earth 2 rise of the witch king mdos](https://static.taigame.org/image/screenshot/201302/the-lord-of-the-rings-the-battle-for-middle-earth-ii-the-rise-of-the-witch-king-6.jpg)
- #Lotr battle for middle earth 2 rise of the witch king mdos mod#
- #Lotr battle for middle earth 2 rise of the witch king mdos archive#
#Lotr battle for middle earth 2 rise of the witch king mdos archive#
Extract the "ini.big" file from the downloadable archive file (you can use 7zip to do that),ģ.
![lotr battle for middle earth 2 rise of the witch king mdos lotr battle for middle earth 2 rise of the witch king mdos](https://static.gamefront.com/storage/screenshots/104/files2/75824_1.jpg)
Make sure Control Panel -> Folders Options -> View -> Hide Extensions for Known File Types is uncheckedĢ. With almost 20 times as much health and 4 times the armor they make the defender a formidable opponent.ġ. Special maps that contain fortresses, or towers, like Minas Tirith, Helm's Deep etc now feel like real fortresses from the movies. * no additional changes to siege machines except Grond which has a bigger model and is SHOUPAPOWAWFUL All beasts (eg Trolls, Mumakils, Ents whatever) health has been tripled and armor increased by a small amount All armor & wall upgrades fixed to reflect the new values The Dwarven faction has even more health. All structures now have 2-3 times the armor and more health per rank. If the enemy summons Sauron and you don't have Galadriel you're pretty much done for. Sauron and Galadriel, but especially Sauron *MUCH* stronger. Heroes are stronger, more health overall (except Gollum and the hobbits) and cost 0 CP All 1st tier melee / archer units cost 1 CP Numerous gameplay changes have been implemented to all factions with balance and lore realism in mind. Using this simple tool and learning on my own to navigate around game code from so young was most likely the reason I became a programmer. I used FinalBig editor, from the then FilePlanet modding community (which is now almost extinct, probably migrated on this site, or on Moddb, or dispersed elsewhere). I wanted to create a more realistic battle system where a couple of units don't destroy a building in 5 seconds, where Monsters and tougher creatures as well as heroes had more health & armor appropriately and where the Command Point (CP) system was more balanced (significant decrease). I made this back in 2005-2006 when I was messing around with the game files.
#Lotr battle for middle earth 2 rise of the witch king mdos mod#
This is the 1st game mod that I upload on the internet ever and the 1st mod I ever made.